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The 3D studio that fans bought back from bankruptcy
💡 Blender is a full professional 3D suite that exists as open source because its users literally crowdfunded buying its code out of a bankruptcy in 2002.
Blender is a free, open-source 3D creation suite — one program that handles modeling, sculpting, rigging, animation, simulation, rendering, compositing, and even video editing. It's the kind of toolkit that used to cost thousands of dollars per seat (think Maya or 3ds Max), given away for nothing and hackable down to the source. Studios like Ubisoft and Netflix productions have folded it into their pipelines, and a huge community of hobbyists uses it to make everything from YouTube animations to game assets.
Here's the surprising part: Blender almost died as proprietary software. It began inside a Dutch company that went bankrupt in 2002, which meant the code belonged to creditors, not the public. Its creator, Ton Roosendaal, set up the Blender Foundation and launched the "Free Blender" campaign, asking users to donate €100,000 so the Foundation could buy the rights outright and release the code under the GPL open-source license.
The community hit the goal in about seven weeks, and Blender became free forever. That origin shaped its DNA: it's steered by a nonprofit foundation rather than a vendor chasing subscriptions. Under the hood it's mostly C and C++ for speed, with a deep Python API that lets users script tools and add-ons without touching the core.
Source: blender/blender on GitHub